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Every race has its own hero talents. You get one point per hero level.

Elves

Strong Mages and Fighter

Armor - normal resist +3 per level, max 10

Teachings - training speed +3% per level, max 10, requires 10 points in fighter

Magic resistance - magic resist +3 per level, max 10, requires 10 points in fighter

<span style="color:green;">Elven agility - speed +6% per level, max 5requires 10 points in fighter</span>

Weaponry - damage +3% per level, max 10, requires 20 points in fighter

Field medicine - regeneration +2% per level, max 10, requires 20 points in fighter

Looting - raided resources +2% per level, max 10, requires 30 points in fighter

Health - HP +2% per level, max ?, requires 30 points in fighter

<span style="color:green;">Elven longevity - HP +3% per level, max 5, requires 30 points in fighter</span>

Military research - unit upgrades increased by +1, max 1, requires 40 points in fighter

Spellcaster

Battle magic - magic damage +3% per level + spell damage on neutral units 10% per level, max 10

Synergic effect - effect of spells cast on you +10% per level, max 10, requires 10 points in spellcaster

Inventions - research speed +4% per level, max ?, requires 10 points in spellcaster

<span style="color:green;">Elven far sight - reach of spell +15% per level, max ?, requires 10 points in spellcaster</span>

Temple silos - mana storage +6% per level + mana production +1% per level, max 10, requires 20 points in spellcaster

Clear horizons - magic cloud fading effect +5% per level + experience bonus +1% per level, max ?, requires 20 points in spellcaster

Mysticisms - mana production +4% per level, max 10, requires 30 points in spellcaster

Swift wand - spell recovery +4% per level, max 10, requires 30 points in spellcaster

<span style="color:green;">Elven wisdom - mana storage +10% per level, max ?, requires 30 points in spellcaster</span>

Improved spells - spells level increased by +1, max 1, requires 40 points in spellcaster

Builder

Warehouse - resources storage +6% per level, max 10

Engineering - building speed +5% per level, max 10, requires 10 points in builder

Tower power - tower units increased by +3% per level, max 10, requires 10 points in builder

Studies - experience bonus +2% per level + artifact discovery +1% per level, max 10, requires 20 points in builder

Masonry - building cost -2% per level, max 10, requires 20 points in builder

<span style="color:green;">Elvish knowledge - experience bonus +2% per level + artifact discovery +1% per level, max 5, requires 20 points in builder</span>

Sustaining - upkeep increase +2% per level, max 10, requires 30 points in builder

Mining - resources production +2% per level, max 10, requires 30 points in builder

<span style="color:green;">Elvish guerrillas - HP in home city +4% per level, max 5, requires 30 points in builder</span>

Foreign masters - architect +1, max 1, requires 40 points in builder

Undead

Fighters and Mages

Armor - normal resist +3 per level, max 10

Teachings - training speed +3% per level, max 10, requires 10 points in fighter

Magic resistance - magic resist +3 per level, max 10, requires 10 points in fighter

Weaponry - damage +3% per level, max 10, requires 20 points in fighter

Field medicine - regeneration +2% per level, max 10, requires 20 points in fighter

<span style="color:purple;">Undead necromancy - necromancy +3% per level, max 10requires 20 points in fighter</span>

Looting - raided resources +2% per level, max 10, requires 30 points in fighter

Health - HP +2% per level, max 10, requires 30 points in fighter

<span style="color:purple;">Undead rising - regeneration +2% per level, max 5, requires 30 points in fighter</span>

Military research - unit upgrades increased by +1, max 1, requires 40 points in fighter

Spellcaster

Battle magic - magic damage +3% per level + spell damage on neutral units 10% per level, max 10

Synergic effect - effect of spells cast on you +10% per level, max 10, requires 10 points in spellcaster

Inventions - research speed +4% per level, max 10, requires 10 points in spellcaster

<span style="color:purple;">Undead fury - magic damage +4% per level + spell damage on neutral units +15% per level, max 5, requires 10 points in spellcaster</span>

Temple silos - mana storage +6% per level + mana production +1% per level, max ?, requires 20 points in spellcaster

Clear horizons - magic cloud fading effect +5% per level + experience bonus +1% per level, max ?, requires 20 points in spellcaster

Mysticisms - mana production +4% per level, max 10, requires 30 points in spellcaster

Swift wand - spell recovery +4% per level, max 10, requires 30 points in spellcaster

<span style="color:purple;">Undead magic essence - effect of spells cast on you +10% per level, max ?, requires 30 points in spellcaster</span>

Improved spells - spells level increased by +1, max 1, requires 40 points in spellcaster

Builder

Warehouse - resources storage +6% per level, max 10

Engineering - building speed +5% per level, max 10, requires 10 points in builder

Tower power - tower units increased by +3% per level, max 10, requires 10 points in builder

Studies - experience bonus +2% per level + artifact discovery +1% per level, max 10, requires 20 points in builder

Masonry - building cost -2% per level, max 10, requires 20 points in builder

<span style="color:purple;">Undead workforce - building speed +4% per level, max 5, requires 20 points in builder</span>

Sustaining - upkeep increase +2% per level, max 10, requires 30 points in builder

Mining - resources production +2% per level, max 10, requires 30 points in builder

<span style="color:purple;">Undead swarm - upkeep increase +2% per level, max 5, requires 30 points in builder</span>

Foreign masters - architect +1, max 1, requires 40 points in builder

Dwarves

Fighter and Builders

Armor - normal resist +3 per level, max 10

Teachings - training speed +3% per level, max 10, requires 10 points in fighter

Magic resistance - magic resist +3 per level, max 10, requires 10 points in fighter

<span style="color:gold;">Dwarven breastplates - fire resist +3% per level + cold resist +3% per level, max 5, requires 10 points in fighter</span>

Weaponry - damage +3% per level, max 10, requires 20 points in fighter

Field medicine - regeneration +2% per level, max 10, requires 20 points in fighter

Looting - raided resources +2% per level, max 10, requires 30 points in fighter

Health - HP +2% per level, max 10, requires 30 points in fighter

<span style="color:gold;">Dwarven shields - magic resist +4 per level, max 5, requires 30 points in fighter</span>

Military research - unit upgrades increased by +1, max 1, requires 40 points in fighter

Spellcaster

Battle magic - magic damage +3% per level + spell damage on neutral units 10% per level, max 10

Synergic effect - effect of spells cast on you +10% per level, max 10, requires 10 points in spellcaster

Inventions - research speed +4% per level, max 10, requires 10 points in spellcaster

Temple silos - mana storage +6% per level + mana production +1% per level, max 10, requires 20 points in spellcaster

Clear horizons - magic cloud fading effect +5% per level + experience bonus +1% per level, max 10, requires 20 points in spellcaster

<span style="color:gold;">Dwarven science - research speed +6% per level, max ?, requires 20 points in spellcaster</span>

Mysticism - mana production +4%, max 10, requires 30 points in spellcaster

Swift wand - spell recovery +4% per level, max 10, requires 30 points in spellcaster

Improved spells - spells level increased by +1, max 1, requires 40 points in spellcaster

Builder

Warehouse - resources storage +6% per level, max 10

Engineering - building speed +5% per level, max 10, requires 10 points in builder

Tower power - tower units increased by +3% per level, max 10, requires 10 points in builder

<span style="color:gold;">Dwarven architecture - building cost -2% per level, max 5, requires 10 points in builder</span>

Studies - experience bonus +2% per level + artifact discovery +1% per level, max 10, requires 20 points in builder

Masonry - building cost -2% per level, max 10, requires 20 points in builder

<span style="color:gold;">Dwarven pickaxes - resources production +3% per level, max 5, requires 20 points in builder</span>

Sustaining - upkeep increase +2% per level, max 10, requires 30 points in builder

Mining - resources production +2% per level, max 10, requires 30 points in builder

<span style="color:gold;">Dwarven towers - tower units increased by +5% per level, max 5, requires 30 points in builder</span>

Foreign masters - architect +1, max 1, requires 40 points in builder

Orcs

Fighter

Armor - normal resist +3 per level, max 10

Teachings - training speed +3% per level, max 10, requires 10 points in fighter

Magic resistance - magic resist +3 per level, max 10, requires 10 points in fighter

<span style="color:red;">Orcs plundering - raided resources +2% per level, max ?, requires 10 points in fighter</span>

Weaponry - damage +3% per level, max 10, requires 20 points in fighter

Field medicine - regeneration +2% per level, max 10, requires 20 points in fighter

<span style="color:red;">Orcs drill - training speed +4% per level, max ?, requires 20 points in fighter</span>

Looting - raided resources +2% per level, max 10, requires 30 points in fighter

Health - HP +2% per level, max 10, requires 30 points in fighter

<span style="color:red;">Orcs warlords - damage +4% per level, max ?, requires 30 points in fighter</span>

Military research - unit upgrades increased by +1, max 1, requires 40 points in fighter

Spellcaster

Battle magic - magic damage +3% per level + spell damage on neutral units 10% per level, max 10

Synergic effect - effect of spells cast on you +10% per level, max 10, requires 10 points in spellcaster

Inventions - research speed +4% per level, max 10, requires 10 points in spellcaster

Temple silos - mana storage +6% per level + mana production +1% per level, max 10, requires 20 points in spellcaster

Clear horizons - magic cloud fading effect +5% per level + experience bonus +1% per level, max 10, requires 20 points in spellcaster

<span style="color:red;">Orc warlock staffs - spell recovery +4% per level, max ?, requires 20 points in spellcaster</span>

Mysticism - mana production +4%, max 10, requires 30 points in spellcaster

Swift wand - spell recovery +4% per level, max 10, requires 30 points in spellcaster

<span style="color:red;">Orc rune experts - rune discovery +2% per level, max ?, requires 30 points in spellcaster</span>

Improved spells - spells level increased by +1, max 1, requires 40 points in spellcaster

Builder

Warehouse - resources storage +6% per level, max 10

Engineering - building speed +5% per level, max 10, requires 10 points in builder

Tower power - tower units increased by +3% per level, max 10, requires 10 points in builder

Studies - experience bonus +2% per level + artifact discovery +1% per level, max 10, requires 20 points in builder

Masonry - building cost -2% per level, max 10, requires 20 points in builder

<span style="color:red;">Orc storage houses - resources storage +12% per level, max ?, requires 20 points in builder</span>

Sustaining - upkeep increase +2% per level, max 10, requires 30 points in builder

Mining - resources production +2% per level, max 10, requires 30 points in builder

Foreign masters - architect +1, max 1, requires 40 points in builder

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