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Every race has its own hero talents. You get one point per hero level.

Elves

Fighter

Armor - normal resist +3 per level, max 10

Teachings - training speed +3% per level, max ?, requires 10 points in fighter

Magic resistance - magic resist +3 per level, max ?, requires 10 points in fighter

Elven agility - speed +6% per level, max ?requires 10 points in fighter

Weaponry - damage +3% per level, max ?, requires 20 points in fighter

Field medicine - regeneration +2% per level, max ?, requires 20 points in fighter

Looting - raided resources +2% per level, max ?, requires 30 points in fighter

Health - HP +2% per level, max ?, requires 30 points in fighter

Elven longevity - HP +3% per level, max ?, requires 30 points in fighter

Military research - unit upgrades increased by +1, max ?, requires 40 points in fighter



Spellcaster

Battle magic - magic damage +3% per level + spell damage on neutral units 10% per level, max 10

Synergic effect - effect of spells cast on you +10% per level, max ?, requires 10 points in spellcaster

Inventions - research speed +4% per level, max ?, requires 10 points in spellcaster

Elven far sight - reach of spell +15% per level, max ?, requires 10 points in spellcaster

Temple silos - mana storage +6% per level + mana production +1% per level , max ?, requires 20 points in spellcaster

Clear horizons - magic cloud fading effect +5% per level + experience bonus +1% per level, max ?, requires 20 points in spellcaster

Mysticisms - mana production +4% per level, max ?, requires 30 points in spellcaster

Swift wand - spell recovery +4% per level, max ?, requires 30 points in spellcaster

Elven wisdom - mana storage +10% per level, max ?, requires 30 points in spellcaster

Improved spells - spells level increased by +1, max ?, requires 40 points in spellcaster

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