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(Finished elves)
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==Elves==
 
==Elves==
   
==='''Fighter'''===
+
===Strong Mages and '''Fighter'''===
 
Armor - normal resist +3 per level, max 10
 
Armor - normal resist +3 per level, max 10
   
Teachings - training speed +3% per level, max ?, requires 10 points in fighter
+
Teachings - training speed +3% per level, max 10, requires 10 points in fighter
   
Magic resistance - magic resist +3 per level, max ?, <span style="font-weight:normal;">requires 10 points in fighter</span>
+
Magic resistance - magic resist +3 per level, max 10, <span style="font-weight:normal;">requires 10 points in fighter</span>
   
<span style="font-weight:normal;">Elven agility - speed +6% per level, max ?</span>''', '''<span style="font-weight:normal;">requires 10 points in fighter</span>
+
<span style="font-weight:normal;">'''Elven agility - speed +6% per level, max 5'''</span>''', <span style="font-weight:normal;">requires 10 points in fighter</span>'''
   
<span style="font-weight:normal;">Weaponry - damage +3% per level, max ?, requires 20 points in fighter</span>
+
<span style="font-weight:normal;">Weaponry - damage +3% per level, max 10, requires 20 points in fighter</span>
   
<span style="font-weight:normal;">Field medicine - regeneration +2% per level, max ?, requires 20 points in fighter</span>
+
<span style="font-weight:normal;">Field medicine - regeneration +2% per level, max 10, requires 20 points in fighter</span>
   
<span style="font-weight:normal;">Looting - raided resources +2% per level, max ?, requires 30 points in fighter</span>
+
<span style="font-weight:normal;">Looting - raided resources +2% per level, max 10, requires 30 points in fighter</span>
   
 
<span style="font-weight:normal;">Health - HP +2% per level, max ?, requires 30 points in fighter</span>
 
<span style="font-weight:normal;">Health - HP +2% per level, max ?, requires 30 points in fighter</span>
   
Elven longevity - HP +3% per level, max ?, <span style="font-weight:normal;">requires 30 points in fighter</span>
+
'''Elven longevity - HP +3% per level, max 5'''<span style="font-weight:normal;">'''requires 30 points in fighter'''</span>
   
<span style="font-weight:normal;">Military research - unit upgrades increased by +1, max ?, requires 40 points in fighter</span>
+
<span style="font-weight:normal;">Military research - unit upgrades increased by +1, max 1, requires 40 points in fighter</span>
  +
==='''Spellcaster'''===
  +
<p style="font-weight:normal;">Battle magic - magic damage +3% per level + spell damage on neutral units 10% per level, max 10</p>
   
  +
<p style="font-weight:normal;">Synergic effect - effect of spells cast on you +10% per level, max 10, <span style="font-weight:normal;">requires 10 points in spellcaster</span></p>
   
  +
<p style="font-weight:normal;"><span style="font-weight:normal;">Inventions - research speed +4% per level, max ?, </span><span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">spellcaster</span></p>
   
  +
<p style="font-weight:normal;"><span style="font-weight:normal;">'''Elven far sight - reach of spell +15% per level, max ?, '''</span><span style="font-weight:normal;">'''requires 10 points in '''</span><span style="font-weight:normal;">'''spellcaster'''</span></p>
  +
  +
<p style="font-weight:normal;"><span style="font-weight:normal;">Temple silos - mana storage +6% per level + mana production +1% per level, max 10, </span><span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">spellcaster</span></p>
  +
  +
<p style="font-weight:normal;"><span style="font-weight:normal;">Clear horizons - magic cloud fading effect +5% per level + experience bonus +1% per level, max ?, </span><span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">spellcaster</span></p>
  +
  +
<p style="font-weight:normal;"><span style="font-weight:normal;">Mysticisms - mana production +4% per level, max 10, </span><span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">spellcaster</span></p>
  +
  +
<p style="font-weight:normal;"><span style="font-weight:normal;">Swift wand - spell recovery +4% per level, max 10, </span><span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">spellcaster</span></p>
  +
  +
<p style="font-weight:normal;"><span style="font-weight:normal;">'''Elven wisdom - mana storage +10% per level, max ?, '''</span><span style="font-weight:normal;">'''requires 30 points in '''</span><span style="font-weight:normal;">'''spellcaster'''</span></p>
  +
  +
<p style="font-weight:normal;"><span style="font-weight:normal;">Improved spells - </span><span style="font-weight:normal;">spells level increased by +1, max 1, </span><span style="font-weight:normal;">requires 40 points in </span><span style="font-weight:normal;">spellcaster</span></p><p style="font-weight:normal;"></p>
  +
  +
=== '''Builder''' ===
  +
<p style="font-weight:normal;">Warehouse - resources storage +6% per level, max 10</p><p style="font-weight:normal;">Engineering - building speed +5% per level, max 10, <span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Tower power - tower units increased by +3% per level, max 10, <span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Studies - experience bonus +2% per level + artifact discovery +1% per level, max 10, <span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Masonry - building cost -2% per level, max 10, <span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">'''Elvish knowledge - experience bonus +2% per level + artifact discovery +1% per level, max 5, '''<span style="font-weight:normal;">'''requires 20 points in '''</span><span style="font-weight:normal;">'''builder'''</span></p><p style="font-weight:normal;">Sustaining - upkeep increase +2% per level, max 10, <span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Mining - resources production +2% per level, max 10, <span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">'''Elvish guerrillas - HP in home city +4% per level, max 5, '''<span style="font-weight:normal;">'''requires 30 points in '''</span><span style="font-weight:normal;">'''builder'''</span></p><p style="font-weight:normal;">Foreign masters - architect +1, max 1, <span style="font-weight:normal;">requires 40 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;"></p>
  +
  +
== Undead ==
  +
  +
==='''Fighters and Mages '''===
  +
Armor - normal resist +3 per level, max 10
  +
  +
Teachings - training speed +3% per level, max 10, requires 10 points in fighter
  +
  +
Magic resistance - magic resist +3 per level, max 10, <span style="font-weight:normal;">requires 10 points in fighter</span>
  +
  +
<span style="font-weight:normal;">Weaponry - damage +3% per level, max 10, requires 20 points in fighter</span>
  +
  +
<span style="font-weight:normal;">Field medicine - regeneration +2% per level, max 10, requires 20 points in fighter</span>
  +
  +
<span style="font-weight:normal;">'''Undead necromancy - necromancy +3% per level, max 10'''</span>''', <span style="font-weight:normal;">requires 20 points in fighter</span>'''
  +
  +
<span style="font-weight:normal;">Looting - raided resources +2% per level, max 10, requires 30 points in fighter</span>
  +
  +
<span style="font-weight:normal;">Health - HP +2% per level, max 10, requires 30 points in fighter</span>
  +
  +
'''Undead rising - regeneration +2% per level, max 5, '''<span style="font-weight:normal;">'''requires 30 points in fighter'''</span>
  +
  +
<span style="font-weight:normal;">Military research - unit upgrades increased by +1, max 1, requires 40 points in fighter</span>
   
 
==='''Spellcaster'''===
 
==='''Spellcaster'''===
 
<p style="font-weight:normal;">Battle magic - magic damage +3% per level + spell damage on neutral units 10% per level, max 10</p>
 
<p style="font-weight:normal;">Battle magic - magic damage +3% per level + spell damage on neutral units 10% per level, max 10</p>
   
<p style="font-weight:normal;">Synergic effect - effect of spells cast on you +10% per level, max ?, <span style="font-weight:normal;">requires 10 points in spellcaster</span></p>
+
<p style="font-weight:normal;">Synergic effect - effect of spells cast on you +10% per level, max 10, <span style="font-weight:normal;">requires 10 points in spellcaster</span></p>
   
<p style="font-weight:normal;"><span style="font-weight:normal;">Inventions - research speed +4% per level, max ?, </span><span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">spellcaster</span></p>
+
<p style="font-weight:normal;"><span style="font-weight:normal;">Inventions - research speed +4% per level, max 10, </span><span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">spellcaster</span></p>
   
<p style="font-weight:normal;"><span style="font-weight:normal;">Elven far sight - reach of spell +15% per level, max ?, </span><span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">spellcaster</span></p>
+
<p style="font-weight:normal;"><span style="font-weight:normal;">'''Undead fury - magic damage +4% per level + spell damage on neutral units +15% per level, max 5'''</span><span style="font-weight:normal;">'''requires 10 points in '''</span><span style="font-weight:normal;">'''spellcaster'''</span></p>
   
<p style="font-weight:normal;"><span style="font-weight:normal;">Temple silos - mana storage +6% per level + mana production +1% per level , max ?, </span><span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">spellcaster</span></p>
+
<p style="font-weight:normal;"><span style="font-weight:normal;">Temple silos - mana storage +6% per level + mana production +1% per level, max ?, </span><span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">spellcaster</span></p>
   
 
<p style="font-weight:normal;"><span style="font-weight:normal;">Clear horizons - magic cloud fading effect +5% per level + experience bonus +1% per level, max ?, </span><span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">spellcaster</span></p>
 
<p style="font-weight:normal;"><span style="font-weight:normal;">Clear horizons - magic cloud fading effect +5% per level + experience bonus +1% per level, max ?, </span><span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">spellcaster</span></p>
   
<p style="font-weight:normal;"><span style="font-weight:normal;">Mysticisms - mana production +4% per level, max ?, </span><span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">spellcaster</span></p>
+
<p style="font-weight:normal;"><span style="font-weight:normal;">Mysticisms - mana production +4% per level, max 10, </span><span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">spellcaster</span></p>
  +
  +
<p style="font-weight:normal;"><span style="font-weight:normal;">Swift wand - spell recovery +4% per level, max 10, </span><span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">spellcaster</span></p>
  +
  +
<p style="font-weight:normal;"><span style="font-weight:normal;">'''Undead magic essence - effect of spells cast on you +10% per level, max ?, '''</span><span style="font-weight:normal;">'''requires 30 points in '''</span><span style="font-weight:normal;">'''spellcaster'''</span></p>
  +
  +
<p style="font-weight:normal;"><span style="font-weight:normal;">Improved spells - </span><span style="font-weight:normal;">spells level increased by +1, max 1, </span><span style="font-weight:normal;">requires 40 points in </span><span style="font-weight:normal;">spellcaster</span></p><p style="font-weight:normal;"></p>
  +
  +
=== '''Builder''' ===
  +
<p style="font-weight:normal;">Warehouse - resources storage +6% per level, max 10</p><p style="font-weight:normal;">Engineering - building speed +5% per level, max 10, <span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Tower power - tower units increased by +3% per level, max 10, <span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Studies - experience bonus +2% per level + artifact discovery +1% per level, max 10, <span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Masonry - building cost -2% per level, max 10, <span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">'''Undead workforce - building speed +4% per level, max 5, '''<span style="font-weight:normal;">'''requires 20 points in '''</span><span style="font-weight:normal;">'''builder'''</span></p><p style="font-weight:normal;">Sustaining - upkeep increase +2% per level, max 10, <span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Mining - resources production +2% per level, max 10, <span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">'''Undead swarm - upkeep increase +2% per level, max 5, '''<span style="font-weight:normal;">'''requires 30 points in '''</span><span style="font-weight:normal;">'''builder'''</span></p><p style="font-weight:normal;">Foreign masters - architect +1, max 1, <span style="font-weight:normal;">requires 40 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;"></p>
  +
  +
== Dwarves ==
  +
  +
==='''Fighter and Builders'''===
  +
Armor - normal resist +3 per level, max 10
  +
  +
Teachings - training speed +3% per level, max 10, requires 10 points in fighter
  +
  +
Magic resistance - magic resist +3 per level, max 10, <span style="font-weight:normal;">requires 10 points in fighter</span>
  +
  +
'''Dwarven breastplates'''<span style="font-weight:normal;">''' - fire resist +3% per level + cold resist +3% per level, max 5, requires 10 points in fighter'''</span>
  +
  +
Weaponry - damage +3% per level, max 10, <span style="font-weight:normal;">requires 20 points in fighter</span>
  +
  +
<span style="font-weight:normal;">Field medicine - regeneration +2% per level, max 10, requires 20 points in fighter</span>
  +
  +
<span style="font-weight:normal;">Looting - raided resources +2% per level, max 10, requires 30 points in fighter</span>
  +
  +
<span style="font-weight:normal;">Health - HP +2% per level, max 10, requires 30 points in fighter</span>
  +
  +
'''Dwarven shields - magic resist +4 per level, max 5, '''<span style="font-weight:normal;">'''requires 30 points in fighter'''</span>
  +
  +
<span style="font-weight:normal;">Military research - unit upgrades increased by +1, max 1, requires 40 points in fighter</span>
  +
  +
==='''Spellcaster'''===
  +
<p style="font-weight:normal;">Battle magic - magic damage +3% per level + spell damage on neutral units 10% per level, max 10</p>
  +
  +
<p style="font-weight:normal;">Synergic effect - effect of spells cast on you +10% per level, max 10, <span style="font-weight:normal;">requires 10 points in spellcaster</span></p>
  +
  +
<p style="font-weight:normal;"><span style="font-weight:normal;">Inventions - research speed +4% per level, max 10, </span><span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">spellcaster</span></p>
  +
  +
<p style="font-weight:normal;"><span style="font-weight:normal;">Temple silos - mana storage +6% per level + mana production +1% per level, max 10, </span><span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">spellcaster</span></p>
  +
  +
<p style="font-weight:normal;"><span style="font-weight:normal;">Clear horizons - magic cloud fading effect +5% per level + experience bonus +1% per level, max 10, </span><span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">spellcaster</span></p>
  +
  +
<p style="font-weight:normal;"><span style="font-weight:normal;">'''Dwarven science - research speed +6% per level, max ?, '''</span><span style="font-weight:normal;">'''requires 20 points in '''</span><span style="font-weight:normal;">'''spellcaster'''</span></p>
  +
  +
<p style="font-weight:normal;">Mysticism - mana production +4%, max 10, <span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">spellcaster</span></p>
  +
  +
<p style="font-weight:normal;"><span style="font-weight:normal;">Swift wand - spell recovery +4% per level, max 10, </span><span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">spellcaster</span></p>
  +
  +
<p style="font-weight:normal;"><span style="font-weight:normal;">Improved spells - </span><span style="font-weight:normal;">spells level increased by +1, max 1, </span><span style="font-weight:normal;">requires 40 points in </span><span style="font-weight:normal;">spellcaster</span></p><p style="font-weight:normal;"></p>
  +
  +
=== '''Builder''' ===
  +
<p style="font-weight:normal;">Warehouse - resources storage +6% per level, max 10</p><p style="font-weight:normal;">Engineering - building speed +5% per level, max 10, <span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Tower power - tower units increased by +3% per level, max 10, <span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">'''Dwarven architecture - building cost -2% per level, max 5, '''<span style="font-weight:normal;">'''requires 10 points in '''</span><span style="font-weight:normal;">'''builder'''</span></p><p style="font-weight:normal;">Studies - experience bonus +2% per level + artifact discovery +1% per level, max 10, <span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Masonry - building cost -2% per level, max 10, <span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">'''Dwarven pickaxes - resources production +3% per level, max 5, '''<span style="font-weight:normal;">'''requires 20 points in '''</span><span style="font-weight:normal;">'''builder'''</span></p><p style="font-weight:normal;">Sustaining - upkeep increase +2% per level, max 10, <span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Mining - resources production +2% per level, max 10, <span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">'''Dwarven towers - tower units increased by +5% per level, max 5, '''<span style="font-weight:normal;">'''requires 30 points in '''</span><span style="font-weight:normal;">'''builder'''</span></p><p style="font-weight:normal;">Foreign masters - architect +1, max 1, <span style="font-weight:normal;">requires 40 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;"></p>
  +
  +
== Orcs ==
  +
  +
==='''Fighter'''===
  +
Armor - normal resist +3 per level, max 10
  +
  +
Teachings - training speed +3% per level, max 10, requires 10 points in fighter
  +
  +
Magic resistance - magic resist +3 per level, max 10, <span style="font-weight:normal;">requires 10 points in fighter</span>
  +
  +
'''Orcs plundering'''<span style="font-weight:normal;">''' - raided resources +2% per level, max ?, requires 10 points in fighter'''</span>
  +
  +
Weaponry - damage +3% per level, max 10, <span style="font-weight:normal;">requires 20 points in fighter</span>
  +
  +
<span style="font-weight:normal;">Field medicine - regeneration +2% per level, max 10, requires 20 points in fighter</span>
  +
  +
<span style="font-weight:normal;">'''Orcs drill - training speed +4% per level, max ?, requires 20 points in fighter'''</span>
  +
  +
<span style="font-weight:normal;">Looting - raided resources +2% per level, max 10, requires 30 points in fighter</span>
  +
  +
<span style="font-weight:normal;">Health - HP +2% per level, max 10, requires 30 points in fighter</span>
  +
  +
'''Orcs warlords - damage +4% per level, max ?, '''<span style="font-weight:normal;">'''requires 30 points in fighter'''</span>
  +
  +
<span style="font-weight:normal;">Military research - unit upgrades increased by +1, max 1, requires 40 points in fighter</span>
  +
  +
==='''Spellcaster'''===
  +
<p style="font-weight:normal;">Battle magic - magic damage +3% per level + spell damage on neutral units 10% per level, max 10</p>
  +
  +
<p style="font-weight:normal;">Synergic effect - effect of spells cast on you +10% per level, max 10, <span style="font-weight:normal;">requires 10 points in spellcaster</span></p>
  +
  +
<p style="font-weight:normal;"><span style="font-weight:normal;">Inventions - research speed +4% per level, max 10, </span><span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">spellcaster</span></p>
  +
  +
<p style="font-weight:normal;"><span style="font-weight:normal;">Temple silos - mana storage +6% per level + mana production +1% per level, max 10, </span><span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">spellcaster</span></p>
  +
  +
<p style="font-weight:normal;"><span style="font-weight:normal;">Clear horizons - magic cloud fading effect +5% per level + experience bonus +1% per level, max 10, </span><span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">spellcaster</span></p>
  +
  +
<p style="font-weight:normal;"><span style="font-weight:normal;">'''Orc warlock staffs - spell recovery +4% per level, max ?, '''</span><span style="font-weight:normal;">'''requires 20 points in '''</span><span style="font-weight:normal;">'''spellcaster'''</span></p>
  +
  +
<p style="font-weight:normal;">Mysticism - mana production +4%, max 10, <span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">spellcaster</span></p>
   
<p style="font-weight:normal;"><span style="font-weight:normal;">Swift wand - spell recovery +4% per level, max ?, </span><span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">spellcaster</span></p>
+
<p style="font-weight:normal;"><span style="font-weight:normal;">Swift wand - spell recovery +4% per level, max 10, </span><span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">spellcaster</span></p>
   
<p style="font-weight:normal;"><span style="font-weight:normal;">Elven wisdom - mana storage +10% per level, max ?, </span><span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">spellcaster</span></p>
+
<p style="font-weight:normal;">'''Orc rune experts - rune discovery +2% per level, max ?, '''<span style="font-weight:normal;">'''requires 30 points in '''</span><span style="font-weight:normal;">'''spellcaster'''</span></p>
   
<p style="font-weight:normal;"><span style="font-weight:normal;">Improved spells - </span><span style="font-weight:normal;">spells level increased by +1, max ?, </span><span style="font-weight:normal;">requires 40 points in </span><span style="font-weight:normal;">spellcaster</span></p><p style="font-weight:normal;"></p>
+
<p style="font-weight:normal;"><span style="font-weight:normal;">Improved spells - </span><span style="font-weight:normal;">spells level increased by +1, max 1, </span><span style="font-weight:normal;">requires 40 points in </span><span style="font-weight:normal;">spellcaster</span></p><p style="font-weight:normal;"></p>
   
 
=== '''Builder''' ===
 
=== '''Builder''' ===
<p style="font-weight:normal;">Warehouse - resources storage +6% per level, max 10</p><p style="font-weight:normal;">Engineering - building speed +5% per level, max ?, <span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Tower power - tower units increased by +3% per level, max ?, <span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Studies - experience bonus +2% per level + artifact discovery +1% per level, max ?, <span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Masonry - building cost -2% per level, max ?, <span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Elvish knowledge - experience bonus +2% per level + artifact discovery +1% per level, max ?, <span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Sustaining - upkeep increase +2% per level, max ?, <span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Mining - resources production +2% per level, max ?, <span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Elvish guerrillas - HP in home city +4% per level, max ?, <span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Foreign masters - architect +1, max ?, <span style="font-weight:normal;">requires 40 points in </span><span style="font-weight:normal;">builder</span></p>
+
<p style="font-weight:normal;">Warehouse - resources storage +6% per level, max 10</p><p style="font-weight:normal;">Engineering - building speed +5% per level, max 10, <span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Tower power - tower units increased by +3% per level, max 10, <span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Studies - experience bonus +2% per level + artifact discovery +1% per level, max 10, <span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Masonry - building cost -2% per level, max 10, <span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">'''Orc storage houses - resources storage +12% per level, max ?, '''<span style="font-weight:normal;">'''requires 20 points in '''</span><span style="font-weight:normal;">'''builder'''</span></p><p style="font-weight:normal;">Sustaining - upkeep increase +2% per level, max 10, <span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Mining - resources production +2% per level, max 10, <span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Foreign masters - architect +1, max 1, <span style="font-weight:normal;">requires 40 points in </span><span style="font-weight:normal;">builder</span></p>

Latest revision as of 00:58, 10 September 2017

Every race has its own hero talents. You get one point per hero level.

Elves[]

Strong Mages and Fighter[]

Armor - normal resist +3 per level, max 10

Teachings - training speed +3% per level, max 10, requires 10 points in fighter

Magic resistance - magic resist +3 per level, max 10, requires 10 points in fighter

Elven agility - speed +6% per level, max 5requires 10 points in fighter

Weaponry - damage +3% per level, max 10, requires 20 points in fighter

Field medicine - regeneration +2% per level, max 10, requires 20 points in fighter

Looting - raided resources +2% per level, max 10, requires 30 points in fighter

Health - HP +2% per level, max ?, requires 30 points in fighter

Elven longevity - HP +3% per level, max 5, requires 30 points in fighter

Military research - unit upgrades increased by +1, max 1, requires 40 points in fighter

Spellcaster[]

Battle magic - magic damage +3% per level + spell damage on neutral units 10% per level, max 10

Synergic effect - effect of spells cast on you +10% per level, max 10, requires 10 points in spellcaster

Inventions - research speed +4% per level, max ?, requires 10 points in spellcaster

Elven far sight - reach of spell +15% per level, max ?, requires 10 points in spellcaster

Temple silos - mana storage +6% per level + mana production +1% per level, max 10, requires 20 points in spellcaster

Clear horizons - magic cloud fading effect +5% per level + experience bonus +1% per level, max ?, requires 20 points in spellcaster

Mysticisms - mana production +4% per level, max 10, requires 30 points in spellcaster

Swift wand - spell recovery +4% per level, max 10, requires 30 points in spellcaster

Elven wisdom - mana storage +10% per level, max ?, requires 30 points in spellcaster

Improved spells - spells level increased by +1, max 1, requires 40 points in spellcaster

Builder[]

Warehouse - resources storage +6% per level, max 10

Engineering - building speed +5% per level, max 10, requires 10 points in builder

Tower power - tower units increased by +3% per level, max 10, requires 10 points in builder

Studies - experience bonus +2% per level + artifact discovery +1% per level, max 10, requires 20 points in builder

Masonry - building cost -2% per level, max 10, requires 20 points in builder

Elvish knowledge - experience bonus +2% per level + artifact discovery +1% per level, max 5, requires 20 points in builder

Sustaining - upkeep increase +2% per level, max 10, requires 30 points in builder

Mining - resources production +2% per level, max 10, requires 30 points in builder

Elvish guerrillas - HP in home city +4% per level, max 5, requires 30 points in builder

Foreign masters - architect +1, max 1, requires 40 points in builder

Undead[]

Fighters and Mages []

Armor - normal resist +3 per level, max 10

Teachings - training speed +3% per level, max 10, requires 10 points in fighter

Magic resistance - magic resist +3 per level, max 10, requires 10 points in fighter

Weaponry - damage +3% per level, max 10, requires 20 points in fighter

Field medicine - regeneration +2% per level, max 10, requires 20 points in fighter

Undead necromancy - necromancy +3% per level, max 10requires 20 points in fighter

Looting - raided resources +2% per level, max 10, requires 30 points in fighter

Health - HP +2% per level, max 10, requires 30 points in fighter

Undead rising - regeneration +2% per level, max 5, requires 30 points in fighter

Military research - unit upgrades increased by +1, max 1, requires 40 points in fighter

Spellcaster[]

Battle magic - magic damage +3% per level + spell damage on neutral units 10% per level, max 10

Synergic effect - effect of spells cast on you +10% per level, max 10, requires 10 points in spellcaster

Inventions - research speed +4% per level, max 10, requires 10 points in spellcaster

Undead fury - magic damage +4% per level + spell damage on neutral units +15% per level, max 5, requires 10 points in spellcaster

Temple silos - mana storage +6% per level + mana production +1% per level, max ?, requires 20 points in spellcaster

Clear horizons - magic cloud fading effect +5% per level + experience bonus +1% per level, max ?, requires 20 points in spellcaster

Mysticisms - mana production +4% per level, max 10, requires 30 points in spellcaster

Swift wand - spell recovery +4% per level, max 10, requires 30 points in spellcaster

Undead magic essence - effect of spells cast on you +10% per level, max ?, requires 30 points in spellcaster

Improved spells - spells level increased by +1, max 1, requires 40 points in spellcaster

Builder[]

Warehouse - resources storage +6% per level, max 10

Engineering - building speed +5% per level, max 10, requires 10 points in builder

Tower power - tower units increased by +3% per level, max 10, requires 10 points in builder

Studies - experience bonus +2% per level + artifact discovery +1% per level, max 10, requires 20 points in builder

Masonry - building cost -2% per level, max 10, requires 20 points in builder

Undead workforce - building speed +4% per level, max 5, requires 20 points in builder

Sustaining - upkeep increase +2% per level, max 10, requires 30 points in builder

Mining - resources production +2% per level, max 10, requires 30 points in builder

Undead swarm - upkeep increase +2% per level, max 5, requires 30 points in builder

Foreign masters - architect +1, max 1, requires 40 points in builder

Dwarves[]

Fighter and Builders[]

Armor - normal resist +3 per level, max 10

Teachings - training speed +3% per level, max 10, requires 10 points in fighter

Magic resistance - magic resist +3 per level, max 10, requires 10 points in fighter

Dwarven breastplates - fire resist +3% per level + cold resist +3% per level, max 5, requires 10 points in fighter

Weaponry - damage +3% per level, max 10, requires 20 points in fighter

Field medicine - regeneration +2% per level, max 10, requires 20 points in fighter

Looting - raided resources +2% per level, max 10, requires 30 points in fighter

Health - HP +2% per level, max 10, requires 30 points in fighter

Dwarven shields - magic resist +4 per level, max 5, requires 30 points in fighter

Military research - unit upgrades increased by +1, max 1, requires 40 points in fighter

Spellcaster[]

Battle magic - magic damage +3% per level + spell damage on neutral units 10% per level, max 10

Synergic effect - effect of spells cast on you +10% per level, max 10, requires 10 points in spellcaster

Inventions - research speed +4% per level, max 10, requires 10 points in spellcaster

Temple silos - mana storage +6% per level + mana production +1% per level, max 10, requires 20 points in spellcaster

Clear horizons - magic cloud fading effect +5% per level + experience bonus +1% per level, max 10, requires 20 points in spellcaster

Dwarven science - research speed +6% per level, max ?, requires 20 points in spellcaster

Mysticism - mana production +4%, max 10, requires 30 points in spellcaster

Swift wand - spell recovery +4% per level, max 10, requires 30 points in spellcaster

Improved spells - spells level increased by +1, max 1, requires 40 points in spellcaster

Builder[]

Warehouse - resources storage +6% per level, max 10

Engineering - building speed +5% per level, max 10, requires 10 points in builder

Tower power - tower units increased by +3% per level, max 10, requires 10 points in builder

Dwarven architecture - building cost -2% per level, max 5, requires 10 points in builder

Studies - experience bonus +2% per level + artifact discovery +1% per level, max 10, requires 20 points in builder

Masonry - building cost -2% per level, max 10, requires 20 points in builder

Dwarven pickaxes - resources production +3% per level, max 5, requires 20 points in builder

Sustaining - upkeep increase +2% per level, max 10, requires 30 points in builder

Mining - resources production +2% per level, max 10, requires 30 points in builder

Dwarven towers - tower units increased by +5% per level, max 5, requires 30 points in builder

Foreign masters - architect +1, max 1, requires 40 points in builder

Orcs[]

Fighter[]

Armor - normal resist +3 per level, max 10

Teachings - training speed +3% per level, max 10, requires 10 points in fighter

Magic resistance - magic resist +3 per level, max 10, requires 10 points in fighter

Orcs plundering - raided resources +2% per level, max ?, requires 10 points in fighter

Weaponry - damage +3% per level, max 10, requires 20 points in fighter

Field medicine - regeneration +2% per level, max 10, requires 20 points in fighter

Orcs drill - training speed +4% per level, max ?, requires 20 points in fighter

Looting - raided resources +2% per level, max 10, requires 30 points in fighter

Health - HP +2% per level, max 10, requires 30 points in fighter

Orcs warlords - damage +4% per level, max ?, requires 30 points in fighter

Military research - unit upgrades increased by +1, max 1, requires 40 points in fighter

Spellcaster[]

Battle magic - magic damage +3% per level + spell damage on neutral units 10% per level, max 10

Synergic effect - effect of spells cast on you +10% per level, max 10, requires 10 points in spellcaster

Inventions - research speed +4% per level, max 10, requires 10 points in spellcaster

Temple silos - mana storage +6% per level + mana production +1% per level, max 10, requires 20 points in spellcaster

Clear horizons - magic cloud fading effect +5% per level + experience bonus +1% per level, max 10, requires 20 points in spellcaster

Orc warlock staffs - spell recovery +4% per level, max ?, requires 20 points in spellcaster

Mysticism - mana production +4%, max 10, requires 30 points in spellcaster

Swift wand - spell recovery +4% per level, max 10, requires 30 points in spellcaster

Orc rune experts - rune discovery +2% per level, max ?, requires 30 points in spellcaster

Improved spells - spells level increased by +1, max 1, requires 40 points in spellcaster

Builder[]

Warehouse - resources storage +6% per level, max 10

Engineering - building speed +5% per level, max 10, requires 10 points in builder

Tower power - tower units increased by +3% per level, max 10, requires 10 points in builder

Studies - experience bonus +2% per level + artifact discovery +1% per level, max 10, requires 20 points in builder

Masonry - building cost -2% per level, max 10, requires 20 points in builder

Orc storage houses - resources storage +12% per level, max ?, requires 20 points in builder

Sustaining - upkeep increase +2% per level, max 10, requires 30 points in builder

Mining - resources production +2% per level, max 10, requires 30 points in builder

Foreign masters - architect +1, max 1, requires 40 points in builder