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=== '''Builder''' === |
=== '''Builder''' === |
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− | <p style="font-weight:normal;">Warehouse - resources storage +6% per level, max 10</p><p style="font-weight:normal;">Engineering - building speed +5% per level, max ?, <span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Tower power - tower units increased by +3% per level, max ?, <span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Studies - experience bonus +2% per level + artifact discovery +1% per level, max ?, <span style="font-weight:normal;">requires |
+ | <p style="font-weight:normal;">Warehouse - resources storage +6% per level, max 10</p><p style="font-weight:normal;">Engineering - building speed +5% per level, max ?, <span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Tower power - tower units increased by +3% per level, max ?, <span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Studies - experience bonus +2% per level + artifact discovery +1% per level, max ?, <span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Masonry - building cost -2% per level, max ?, <span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Elvish knowledge - experience bonus +2% per level + artifact discovery +1% per level, max ?, <span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Sustaining - upkeep increase +2% per level, max ?, <span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Mining - resources production +2% per level, max ?, <span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Elvish guerrillas - HP in home city +4% per level, max ?, <span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Foreign masters - architect +1, max ?, <span style="font-weight:normal;">requires 40 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;"></p> |
== Undead == |
== Undead == |
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<span style="font-weight:normal;">Field medicine - regeneration +2% per level, max 10, requires 20 points in fighter</span> |
<span style="font-weight:normal;">Field medicine - regeneration +2% per level, max 10, requires 20 points in fighter</span> |
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− | <span style="font-weight:normal;">Undead necromancy - necromancy +3% per level, max |
+ | <span style="font-weight:normal;">Undead necromancy - necromancy +3% per level, max 10</span>''', '''<span style="font-weight:normal;">requires 20 points in fighter</span> |
<span style="font-weight:normal;">Looting - raided resources +2% per level, max 10, requires 30 points in fighter</span> |
<span style="font-weight:normal;">Looting - raided resources +2% per level, max 10, requires 30 points in fighter</span> |
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=== '''Builder''' === |
=== '''Builder''' === |
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− | <p style="font-weight:normal;">Warehouse - resources storage +6% per level, max 10</p><p style="font-weight:normal;">Engineering - building speed +5% per level, max 10, <span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Tower power - tower units increased by +3% per level, max 10, <span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Studies - experience bonus +2% per level + artifact discovery +1% per level, max ?, <span style="font-weight:normal;">requires |
+ | <p style="font-weight:normal;">Warehouse - resources storage +6% per level, max 10</p><p style="font-weight:normal;">Engineering - building speed +5% per level, max 10, <span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Tower power - tower units increased by +3% per level, max 10, <span style="font-weight:normal;">requires 10 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Studies - experience bonus +2% per level + artifact discovery +1% per level, max ?, <span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Masonry - building cost -2% per level, max ?, <span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Undead workforce - building speed +4% per level, max ?, <span style="font-weight:normal;">requires 20 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Sustaining - upkeep increase +2% per level, max ?, <span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Mining - resources production +2% per level, max ?, <span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Undead swarm - upkeep increase +2% per level, max ?, <span style="font-weight:normal;">requires 30 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;">Foreign masters - architect +1, max ?, <span style="font-weight:normal;">requires 40 points in </span><span style="font-weight:normal;">builder</span></p><p style="font-weight:normal;"></p> |
== Dwarves == |
== Dwarves == |
Revision as of 19:38, 15 May 2016
Every race has its own hero talents. You get one point per hero level.
Elves
Fighter
Armor - normal resist +3 per level, max 10
Teachings - training speed +3% per level, max ?, requires 10 points in fighter
Magic resistance - magic resist +3 per level, max ?, requires 10 points in fighter
Elven agility - speed +6% per level, max ?, requires 10 points in fighter
Weaponry - damage +3% per level, max ?, requires 20 points in fighter
Field medicine - regeneration +2% per level, max ?, requires 20 points in fighter
Looting - raided resources +2% per level, max ?, requires 30 points in fighter
Health - HP +2% per level, max ?, requires 30 points in fighter
Elven longevity - HP +3% per level, max ?, requires 30 points in fighter
Military research - unit upgrades increased by +1, max ?, requires 40 points in fighter
Spellcaster
Battle magic - magic damage +3% per level + spell damage on neutral units 10% per level, max 10
Synergic effect - effect of spells cast on you +10% per level, max ?, requires 10 points in spellcaster
Inventions - research speed +4% per level, max ?, requires 10 points in spellcaster
Elven far sight - reach of spell +15% per level, max ?, requires 10 points in spellcaster
Temple silos - mana storage +6% per level + mana production +1% per level, max ?, requires 20 points in spellcaster
Clear horizons - magic cloud fading effect +5% per level + experience bonus +1% per level, max ?, requires 20 points in spellcaster
Mysticisms - mana production +4% per level, max ?, requires 30 points in spellcaster
Swift wand - spell recovery +4% per level, max ?, requires 30 points in spellcaster
Elven wisdom - mana storage +10% per level, max ?, requires 30 points in spellcaster
Improved spells - spells level increased by +1, max ?, requires 40 points in spellcaster
Builder
Warehouse - resources storage +6% per level, max 10
Engineering - building speed +5% per level, max ?, requires 10 points in builder
Tower power - tower units increased by +3% per level, max ?, requires 10 points in builder
Studies - experience bonus +2% per level + artifact discovery +1% per level, max ?, requires 20 points in builder
Masonry - building cost -2% per level, max ?, requires 20 points in builder
Elvish knowledge - experience bonus +2% per level + artifact discovery +1% per level, max ?, requires 20 points in builder
Sustaining - upkeep increase +2% per level, max ?, requires 30 points in builder
Mining - resources production +2% per level, max ?, requires 30 points in builder
Elvish guerrillas - HP in home city +4% per level, max ?, requires 30 points in builder
Foreign masters - architect +1, max ?, requires 40 points in builder
Undead
Fighter
Armor - normal resist +3 per level, max 10
Teachings - training speed +3% per level, max 10, requires 10 points in fighter
Magic resistance - magic resist +3 per level, max 10, requires 10 points in fighter
Weaponry - damage +3% per level, max 10, requires 20 points in fighter
Field medicine - regeneration +2% per level, max 10, requires 20 points in fighter
Undead necromancy - necromancy +3% per level, max 10, requires 20 points in fighter
Looting - raided resources +2% per level, max 10, requires 30 points in fighter
Health - HP +2% per level, max 10, requires 30 points in fighter
Undead rising - regeneration +2% per level, max 5, requires 30 points in fighter
Military research - unit upgrades increased by +1, max 1, requires 40 points in fighter
Spellcaster
Battle magic - magic damage +3% per level + spell damage on neutral units 10% per level, max 10
Synergic effect - effect of spells cast on you +10% per level, max 10, requires 10 points in spellcaster
Inventions - research speed +4% per level, max 10, requires 10 points in spellcaster
Undead fury - magic damage +4% per level + spell damage on neutral units +15% per level, max 5, requires 10 points in spellcaster
Temple silos - mana storage +6% per level + mana production +1% per level, max ?, requires 20 points in spellcaster
Clear horizons - magic cloud fading effect +5% per level + experience bonus +1% per level, max ?, requires 20 points in spellcaster
Mysticisms - mana production +4% per level, max ?, requires 30 points in spellcaster
Swift wand - spell recovery +4% per level, max ?, requires 30 points in spellcaster
Undead magic essence - effect of spells cast on you +10% per level, max ?, requires 30 points in spellcaster
Improved spells - spells level increased by +1, max ?, requires 40 points in spellcaster
Builder
Warehouse - resources storage +6% per level, max 10
Engineering - building speed +5% per level, max 10, requires 10 points in builder
Tower power - tower units increased by +3% per level, max 10, requires 10 points in builder
Studies - experience bonus +2% per level + artifact discovery +1% per level, max ?, requires 20 points in builder
Masonry - building cost -2% per level, max ?, requires 20 points in builder
Undead workforce - building speed +4% per level, max ?, requires 20 points in builder
Sustaining - upkeep increase +2% per level, max ?, requires 30 points in builder
Mining - resources production +2% per level, max ?, requires 30 points in builder
Undead swarm - upkeep increase +2% per level, max ?, requires 30 points in builder
Foreign masters - architect +1, max ?, requires 40 points in builder
Dwarves
Fighter
Armor - normal resist +3 per level, max 10
Teachings - training speed +3% per level, max ?, requires 10 points in fighter
Magic resistance - magic resist +3 per level, max ?, requires 10 points in fighter
Dwarven breastplates - fire resist +3% per level + cold resist +3% per level, max ?, requires 10 points in fighter
Weaponry - damage +3% per level, max ?, requires 20 points in fighter
Field medicine - regeneration +2% per level, max ?, requires 20 points in fighter
Looting - raided resources +2% per level, max ?, requires 30 points in fighter
Health - HP +2% per level, max ?, requires 30 points in fighter
Dwarven shields - magic resist +4 per level, max ?, requires 30 points in fighter
Military research - unit upgrades increased by +1, max ?, requires 40 points in fighter
Spellcaster
Battle magic - magic damage +3% per level + spell damage on neutral units 10% per level, max 10
Synergic effect - effect of spells cast on you +10% per level, max ?, requires 10 points in spellcaster
Inventions - research speed +4% per level, max ?, requires 10 points in spellcaster
Temple silos - mana storage +6% per level + mana production +1% per level, max ?, requires 20 points in spellcaster
Clear horizons - magic cloud fading effect +5% per level + experience bonus +1% per level, max ?, requires 20 points in spellcaster
Dwarven science - research speed +6% per level, max ?, requires 20 points in spellcaster
Mysticism - mana production +4%, max ?, requires 30 points in spellcaster
Swift wand - spell recovery +4% per level, max ?, requires 30 points in spellcaster
Improved spells - spells level increased by +1, max ?, requires 40 points in spellcaster
Builder
Warehouse - resources storage +6% per level, max 10
Engineering - building speed +5% per level, max 10, requires 10 points in builder
Tower power - tower units increased by +3% per level, max 10, requires 10 points in builder
Dwarven architecture - building cost -2% per level, max ?, requires 10 points in builder
Studies - experience bonus +2% per level + artifact discovery +1% per level, max ?, requires 20 points in builder
Masonry - building cost -2% per level, max ?, requires 20 points in builder
Dwarven pickaxes - resources production +3% per level, max ?, requires 20 points in builder
Sustaining - upkeep increase +2% per level, max ?, requires 30 points in builder
Mining - resources production +2% per level, max ?, requires 30 points in builder
Dwarven towers - tower units increased by +5% per level, max ?, requires 30 points in builder
Foreign masters - architect +1, max ?, requires 40 points in builder