Emporea Wiki
Advertisement

"Sands of Oblivion" Event

Efri jinn2

There are Ifrits, Djinns and Magical lamps in Emporea! Also, a great part of the world map gets covered by sand tiles and palm trees. (Therefore we can assume that long drinks and beach bars are somewhere to be found too)

The event lasts for 6 days. Players' job is to earn "Points" by raiding the event camps, sending alchemist ingredients & with friendly buildings speed-ups in order to collect "Magical lamp." (1000 Points = 1 Magical lamp).

The Magical lamp is the event basic "currency", necessary for obtaining other event items and objects (artifacts, units, spell) in the event Shop.

Ifrits cost mana!, they can be bought for 400 mana each in the event Shop, but only during the event.

 Event Camps

Compared to raids of common neutral camps, players get much more resources, experience, greater artifact & rune drop chances in single attack on these event camps. (About runes, read also "Dynamic rune drop in event camps").

  • Vestry - medium camp (31-40 level), 2 Command points needed to attack, neutral creep: ifrits & changelings, loot:
    Vestry
    • an attack adds 160 Points to "Magical lamp progress bar"
    • chance to find valuable & rare artifact
    • chance to find rune of earth
    • random resource type


  • Sacred Monument - hard camp (41-60 level), 3 Command points needed to attack, neutral creep: ifrits & flamekins, loot:
    Sacred monument
    • an attack adds 250 Points to "Magical lamp progress bar"
    • chance to find valuable & rare & legendary artifact
    • chance to find rune of earth or water
    • random resource type

In case of joint attack / mass attack, every player of an attack gains 160 (250) Points into the "Magical lamp progress bar". In other words, the amount of attackers has no influence on gaining event objects.

 Dynamic rune drop in event camps

Rune of earth
  • Rune of earth (II) can be found in Vestry
Rune of water
  • Rune of water (III) can be found in Sacred Monument, only after there are already common hard camps in the gameworld. Until then, Rune of Earth (II) is found in Sacred Monument

 Event Items

Magical lamp - an item that a player gets after reaching (each) 1000 "Points". Click the event icon on the lower right side of the

Magic lamp

screen to display the "Magical lamp progress bar". Each time after reaching 1000 Points, this window is displayed automatically and a Magical lamp is added to the Inventory. After a player reaches 1000 Points, he gets a Magical lamp, his progress bar is reset to 0 and he starts to earn Points for the next Magical lamp. (The remaining Points beyond the last 1000 are added to next progress, of course) Points can be earned by these activities:

  • successful raid of a Vestry (all camp inhabitants have to be eliminated by the attack) - 160 Points
  • successful raid of a Sacred Monument (all camp inhabitants have to be eliminated by the attack) - 250 Points
  • building speed-up in an allied city (speed-up only of buildings) - 3 Points
  • sending of alchemist ingredient (only sent ingredients count) - 5 Points

Click on the Magical lamps in the Inventory to display the Event Shop.

Magical lamps can be also bought (or sold) on the players' market.

Event Shop

Click on Magical lamps in the hero's Inventory to display the Event shop:

  1. Djinn (unit) - 12 Magical lamps
  2. Bea's Finery (artifact) - 5 Magical lamps
  3. Crushing Footgear (artifact) - 4 Magical lamps
  4. Mages Pride (artifact) - 4 Magical lamps
  5. Sandstorm (spell) - 3 Magical lamps
  6. 3 runes - 1 Magical lamp - the highest rune type that can be found in the gameworld's basic neutral camps (can be found in the beginning of the event, during the event this rune type DOESN'T change), however, except the rune of air
  7. Ifrit (unit) - 400 mana! (possbile to buy ONLY during the event)

Event Units

1. Ifrit - The "Ifrit item" can be bought in the event Shop for 400 mana, only during the event time. Just click the item and Ifrit instantly joins your army. Stats:

Ifrit
  • upkeep: 30
  • damage: 900 (fire)
  • HP: 1500
  • regeneration: 0
  • resistance: 30 (fire)

There is 5 % chance to find an Ifrit item in (any kind) of Portal


2. Djinn - The "Djinn item" can be bought in the event Shop for 12 Magical lamps. Just click the item in the Inventory + pay 1 000 mana and Djinn instantly joins your army.

Djinn

Djinn's special features:

  1. If at least one Djinn joins the attack, the whole army returns from the fight with an extremely increased speed. (about 500 % speed)
  2. It is an immortal unit. After a Djinn dies, its item returns to the Inventory. With 1 000 mana you can resurrect  the unit again, anytime.

Stats:

  • upkeep: 350
  • damage: 12 000 (normal)
  • HP: 18 000
  • regeneration: 20%
  • resistance: 50 (cold)

Event Artifacts

Crushing footgear

1. Crushing Footgear - 4 Magical lamps, rare, boots slot. Stats:

  • Multiresistance + 6 % (+ 4 % with each additional level)
  • HP + 5 % (+ 3 %)

.

Mages Pride

2. Mages Pride - 4 Magical lamps, rare, torso slot. Stats:

  • Mana production + 6 % (+ 3 % with each additional level)
  • Mana storage + 7 % (+ 3 %)

.

Beas finery

3. Bea's Finery - 5 Magical lamps, legendary, necklace slot. Stats:

  • Building speed + 5 % (+ 3 % with each additional level)
  • Building cost - 3 % (- 3 %)
  • Resources production + 4 % (+ 4 %)

.

DragonEyeRing

4. Eye of terror (legendary)

  • Experience bonus +6 % (+4 % with each additional level)
  • Artifact discovery +6 % (+5 % with each additional level)
  • Raided resources +5 % (+3 % with each additional level)

Event Spell

Sandstorm - 3 Magical lamps, a damage spell. Stats:

Sandstorm
  • Damage: 45 000 fire (+ 8000 with each additional level)
  • Mana cost: 500 (+ 20)
  • Cooldown: 4 hours (- 20 min)
  • Range: 40 (+ 5)

Event Competition & Achievements

Event competition - who spends the most Magical lamps!

Event achievements: 

  1. Amount of Djinns in the army
  2. Amount of Ifrits in the army
  3. Amount of Magical lamps spent in the event Shop

Event quest list

Event quests are not all "straight-lined". Fulfilling of the very first quest opens 2 completely independent quests branches/ lines, one with 9 more quests, one with 11 additional quests. (1 + 9 + 11 = 21 event quests). Behold!:

Sands of Oblivion bronze quest line A
No. Conditions Reward
1. Raid 7 Vestries / Sacred Monuments 3x Small Call to Arms + 50 Mana + 300 Exp
2.a Gain 2 Magical lamps 20 Gems + 50 Mana + 400 Exp
3.a Find 4 artifacts 1x Wisdom of the Universe scroll + 2x Rune of Earth + 500 Exp
4.a Kill 50 Ifrits 2x Arena Ticket + 50 Mana + 600 Exp
5.a Have 3 Ifrits in your army 3000 Gold + 1x Ifrit unit + 700 Exp
6.a Gain 4 Magical lamps 3x Small Call to Arms + 1x Magical lamp + 800 Exp
7.a Raid 12 Vestries/ Sacred Monuments 20 Gems + 2x Rune of Earth + 900 Exp
8.a Kill 100 Ifrits 2x Arena Ticket + 50 Mana + 1000 Exp
9.a Spend 7 Magical lamps 1x Training Schedule scroll + 1500 Exp
10.a Have 7 Ifrits in your army 2x Ifrit unit + 250 Gems + 2000 Exp
Sands of Oblivion bronze quest line B
No. Conditions Reward
1. Raid 7 Vestries/ Sacred Monuments 3x Small Call to Arms + 50 Mana + 300 Exp
2.b Produce 200 mana 2x Arena Tickets + 50 Mana + 200 Exp
3.b Win 5 Arena fights 50 Mana + 1500 Gold + 300 Exp
4.b Recruit 2000 upkeep (any units) 3x Small Call to Arms + 50 Mana + 400 Exp
5.b Spend 20 000 resources 3000 Gold + 2x Rune of Earth + 500 Exp
6.b Gain 7000 Exp 2x Arena Ticket + 50 Mana + 600 Exp
7.b Create 4 offers on the Marketplace 1x Bonus Architect scroll + 1x Magical Lamp + 700 Exp
8.b Find 5 artifacts 20 Gems + 50 Mana  + 800 Exp
9.b Buy 2 objects on the Marketplace 3x Small Call to Arms + 2x Runes of Earth + 900 Exp
10.b Recruit 2500 upkeep (any units) 2x Arena Tickets + 50 Mana + 1000 Exp
11.b Produce 700 mana 1x Ifrit unit + 1500 Exp
12.b Have 3 Djinns 500 Gems + 5x Arena Ticket + 2500 Exp
Sandy event, quest line A
No. Conditions Reward
1. Raid 10 Vestries/ Sacred Monuments 3 CP + 50 mana + 300 Exp
2.a Gain 3 Magical lamps 20 Gems + 50 mana + 400 Exp
3.a Find 5 artifacts 1 Exp scroll + 2 Earth runes + 500 Exp
4.a Kill 60 Ifrits 2 Arena + 50 Mana + 600 Exp
5.a Have 4 Ifrits 3000 gold + 1 Ifrit + 700 Exp
6.a Gain 5 Magical lamps 3 CP + 1 Mag. lamp + 800 Exp
7.a Raid 15 Vestries/ Sacred Monuments 20 Gems + 2 Earth runes + 900 Exp
8.a Kill 120 Ifrits 2 Arena + 50 mana + 1000 Exp
9.a Spend 10 Magical lamps 1 Recruit scroll + 1500 Exp
10.a Have 12 Ifrits 2 Ifrits + 250 Gems + 2000 Exp
Sandy event, quest line B
No. Conditions Reward
1. Raid 10 Vestries/ Sacred Monuments 3 CP + 50 mana + 300 Exp
2.b Produce 250 mana 2 Arena + 50 mana + 200 Exp
3.b Win 6 Arena fights 50 mana + 1500 gold + 300 Exp
4.b Recruit 2500 upkeep (any units) 3 CP + 50 mana + 400 Exp
5.b Spend 25 000 resources 3000 gold + 2 Earth runes + 500 Exp
6.b Gain 8000 Exp 2 Arena + 50 mana + 600 Exp
7.b Create 5 offers on the market 1 Architect + 1 Mag. lamp + 700 Exp
8.b Find 6 artifacts 20 Gems + 50 mana  + 800 Exp
9.b Buy 3 objects on the market 3 CP + 2 Earth runes + 900 Exp
10.b Recruit 3000 upkeep (any units) 2 Arena + 50 mana + 1000 Exp
11.b Produce 800 mana 1 Ifrit + 1500 Exp
12.b Have 3 Djinns 500 Gems + 5 Arena + 2500 Exp

"Gain" in condition - can be both: found in camp & bought on the players' market

"Kill" in condition - can be both: killed in fight & with magic


("Mana" ...used for recruif of Ifrits or Djinns is counted in rankings, quests.. etc.)

Advertisement