Nature's Might[edit | edit source]

12-0.png








Spell recovery:   180
base mana:   10 (+0)

Spell range:   20 (+2)


Speed up of resources production. It can be cast on own & allied cities. The higher the spell level, the greater the speed up will be.


Gold Rush[edit | edit source]

Gold rush.png

  






      

Spell recovery:   180
base mana:   10 (+0)

Spell range:   20 (+2)

Speed up of resources production. It can be cast on own & allied cities. The higher the spell level, the greater the speed up will be.


Stone Growth[edit | edit source]

Stone growth.png

         







Spell recovery:   180
base mana:   10 (+0)

Spell range:   20 (+2)

Speed up of resources production. It can be cast on own & allied cities. The higher the spell level, the greater the speed up will be.


Iron Madness[edit | edit source]

Iron madness.png

         







Spell recovery:   180
base mana:   10 (+0)

Spell range:   20 (+2)

Speed up of resources production. It can be cast on own & allied cities. The higher the spell level, the greater the speed up will be.


Miner Power[edit | edit source]

Miner power.png

  






       

Spell recovery:   900
base mana:   30 (+0)

Spell range:   20 (+2)

Speed up of resources production. It can be cast on own & allied cities. The higher the spell level, the greater the speed up will be.


Enchanted Hammers[edit | edit source]

17.png

     






    

Spell recovery:   900
base mana:   50 (+0)

Spell range:   20 (+2)

Speed up the construction of all the city buildings. It can be cast on own & allied cities. The higher the spell level, the greater the speed up.


Fire Commando[edit | edit source]

18.png

      






   

Spell recovery:   86400
base mana:   50 (+0)

Spell range:   10 (+1)

Summons elemental warriors. It can be cast on own&allied cities. The higher the spell's level, the more elementals a player can have at a time.


Ice Commando[edit | edit source]

19.png

         







Spell recovery:   172800
base mana:   100 (+0)

Spell range:   10 (+1)

Summons elemental warriors. It can be cast on own&allied cities. The higher the spell's level, the more elementals a player can have at a time.


Fire Legion[edit | edit source]

20.png

   






       

Spell recovery:   129600
base mana:   150 (+0)

Spell range:   10 (+1)

Summons elemental warriors. It can be cast on own&allied cities. The higher the spell's level, the more elementals a player can have at a time.


Anti-magic Wall[edit | edit source]

Antimagic.png

      






   

Spell recovery:   14400
base mana:   10 (+0)

Spell range:   20 (+4)

Temporary wall that absorbs destructive spells. It can be cast on own & allied cities. The higher the spell level, the greater the absorption of spell damage.


Recall[edit | edit source]

Reacall.png

      






   

'Spel'l recovery:   14400
base mana:   10 (+0)

Spell range:   10 (+2)

Returning armies appear instantly in home city. It can be cast on own&allied city. The higher the spell's level, the shorter the cooldown of the spell.


Vision[edit | edit source]

Vision.png






        

Spell recovery:   7200
base mana:   10 (+0)

Spell range:   30 (+10)

Displays exact unit amounts. It can be cast on neutral camps, any city and any army you can see. The higher the spell's level, the greater reach of the spell.


Let's fight![edit | edit source]

Fight.png

       






  

Spell recovery:   129600
base mana:   300 (+-30)

Spell range:   35 (+5)


Adds Command Points, the essence of war.

Community content is available under CC-BY-SA unless otherwise noted.